



You also get a great amount of control over every decision your characters make over the course of their journey. Narrative and procedurally-generated storytelling are a huge part of Wildermyth’s appeal.Įach character you create has its own unique skills and stats, meaning that no two games ever feel the same. The twist here is that not everything in Wildermyth revolves around combat: some segments of the game can be peace periods where your characters grow outside of battle. Players engage enemies in a grid and take turns to defeat their enemies. Cross-store and cross-platform for the win.Wildermyth is a turn-based tactical RPG that whose gameplay seems to be heavily inspired by games like X-COM or the Final Fantasy Tactics series. PC is PC, it should never have become as fragmented as it is. Now Epic is providing most of what I was hoping for, and honestly I'd rather take that over Steam's continuing near-monopoly, or all the other store-locked services out there. I guess it was too far out of GOG's scope or budget to do so. That's why I said it's “like wishing for the impossible.” It's a lot of work for the devs, and of course they're going to go for the easiest option, even if that locks out certain populations of their customers.Īnd so I'd been waiting for GOG/anyone to step up and provide tools that are *just as easy to use* as Steam's - but without the bullshit store locking. (Of course, the devs are free to put in the legwork and provide alternatives that aren't store-locked, but most don't) At the cost of disallowing non-Steam users from connecting. They provided a neat and very easy to use package that provides MP matchmaking. Which is why Steam reigned supreme for so long on PC. But I was also talking about games that need more than just direct IP (like ones that need persisting servers), yet aren't platform-locked. Like how most companies can't be bothered (or can't afford) hosting their own servers, or allowing users to set them up themselves, and all the other ways that MP could be done without dependency on a single platform. What I was trying to get at is beyond just the scope of this game, and the issue of DRM-free MP in general. I was trying to condense a big idea into a couple of sentences. XD I realize now I didn't make it very clear in my post. Epic Online Services is only required for cross-platform play, while "non-crossplay multiplayer is available using direct IP connection." Thanks for pointing that out! :DĪnd oh yeah, I know DRM-free MP is possible. Skirtish: Not sure if you're aware, DRM-free mutiplayer isn't impossible and indeed this game offers it.
